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"What's important is not that we can conceive the idea, but that when we actually test it on people you discover it doesn't work... your intuition is wrong." - Daniel M. Russell (IBM Almaden / Xerox PARC)

Usable Us"a*ble, a. Capable of being used.

The GNOME Usability Project

New to GNOME and want to help with usability and user experience? Join our User Experience Advocates programme!

The Usability Project strives to make the GNOME experience as pleasant and efficient as possible. The project aims both to aid developers in their efforts to create intuitive applications, and to lead by creating designs and detailed mockups toward a cohesive and beautiful new generation of the GNOME desktop.

The Usability Project achieves these goals through the creation of an interface guide defining and evolving the GNOME user interface, working with maintainers to find existing interaction problems through user testing, and the visual design and interaction engineering of new desktop components.

If you are interested in becoming involved with the project, please see the How Do I Participate? page for information on collaborating with other Usability Project participants.

Proposals and Suggestions

If you want to view, discuss or contribute usability ideas for the GNOME desktop, please use the /Whiteboard pages.


CategoryUsability

UsabilityProject (last edited 2010-08-02 15:11:13 by AllanDay)